133 lines
6.3 KiB
Python
133 lines
6.3 KiB
Python
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from typing import Union
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import ui_wrapper, device
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class Button():
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""" Representation of Hard/Soft buttons
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A button may trigger several events depending on the configuration; however, Touch Panels only issue Pressed and Released messages to the controller. Other events (e.g., Held, Repeated) are timer driven within the Button instance.
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Arguments:
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UIHost (extronlib.device.UIDevice) - Device object hosting this UIObject
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ID (int,string) - ID or Name of the UIObject
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(optional) holdTime (float) - Time for Held event. Held event is triggered only once if the button is pressed and held beyond this time. If holdTime is given, it must be a floating point number specifying period of time in seconds of button being pressed and held to trigger Held event.
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(optional) repeatTime (float) - Time for Repeated event. After holdTime expires, the Repeated event is triggered for every additional repeatTime of button being held. If repeatTime is given, it must be a floating point number specifying time in seconds of button being held.
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Note: If button is released before holdTime expires, a Tapped event is triggered instead of a Released event. If the button is released after holdTime expires, there will be no Tapped event.
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Parameters:
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BlinkState - Returns (string) - the current blink state ('Not blinking' or 'Blinking')
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Enabled - Returns (bool) - True if the control object is enabled else False
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Host - Returns (extronlib.device.UIDevice) - UIDevice object that hosts this control object
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ID - Returns (int) - the object ID
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Name - Returns (string) - the object Name
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PressedState - Returns (bool) - True if the button is pressed, else False
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State - Returns (int) - the current visual state number
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> Note: It does not return the current state if the button is blinking.
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Visible - Returns (bool) - True if the control object is visible else False
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Events:
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Held - (Event) Get/Set the callback when hold expire event is triggered. The callback function must accept exactly two parameters, which are the Button that triggers the event and the state (e.g. ‘Held’).
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Pressed - (Event) Get/Set the callback when the button is pressed. The callback function must accept exactly two parameters, which are the Button that triggers the event and the state (e.g. ‘Pressed’).
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Released - (Event) Get/Set the callback when the button is released. The callback function must accept exactly two parameters, which are the Button that triggers the event and the state (e.g. ‘Held’).
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Repeated - (Event) Get/Set the callback when repeat event is triggered. The callback function must accept exactly two parameters, which are the Button that triggers the event and the state (e.g. ‘Repeated’).
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Tapped - (Event) Get/Set the callback when tap event is triggered. The callback function must accept exactly two parameters, which are the Button that triggers the event and the state (e.g. ‘Tapped’).
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"""
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UIHost = None
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ID = 0
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holdTime = 0.0
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repeatTime = 0.0
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BlinkState = ''
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Enabled = True
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Held = None
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Name = ''
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Pressed = None
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PressedState = True
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Released = None
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Repeated = None
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State = 0
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Tapped = None
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Visible = True
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def __init__(self, UIHost: device.UIDevice, ID: Union[int, str], holdTime: float=None, repeatTime: float=None) -> None:
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""" Button class constructor.
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Arguments:
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- UIHost (extronlib.device.UIDevice) - Device object hosting this UIObject
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- ID (int,string) - ID or Name of the UIObject
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- (optional) holdTime (float) - Time for Held event. Held event is triggered only once if the button is pressed and held beyond this time. If holdTime is given, it must be a floating point number specifying period of time in seconds of button being pressed and held to trigger Held event.
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- (optional) repeatTime (float) - Time for Repeated event. After holdTime expires, the Repeated event is triggered for every additional repeatTime of button being held. If repeatTime is given, it must be a floating point number specifying time in seconds of button being held.
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"""
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...
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def CustomBlink(self, rate: float, stateList: list[int]) -> None:
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""" Make the button cycle through each of the states provided.
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Arguments:
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- rate (float) - duration of time in seconds for one visual state to stay until replaced by the next visual state.
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- stateList (list of ints) - list of visual states that this button blinks among.
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"""
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...
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def SetBlinking(self, rate: str, stateList: list[int]) -> None:
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""" Make the button cycle, at ADA compliant rates, through each of the states provided.
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```
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+-----------+-------------+
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| Rate | Frequency |
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+===========+=============+
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| Slow | 0.5 Hz |
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+-----------+-------------+
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| Medium | 1 Hz |
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+-----------+-------------+
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| Fast | 2 Hz |
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+-----------+-------------+
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```
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Note: Using this function will blink in unison with other buttons.
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Arguments:
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- rate (string) - ADA compliant blink rate. ('Slow', 'Medium', 'Fast')
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- stateList (list of ints) - list of visual states that this button blinks among.
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"""
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...
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def SetEnable(self, enable: bool) -> None:
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""" Enable or disable an UI control object.
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Arguments:
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- enable (bool) - True to enable the object or False to disable it.
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"""
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...
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def SetState(self, State: int) -> None:
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""" Set the current visual state
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Arguments:
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- State (int) - visual state number
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Note: Setting the current state stops button from blinking, if it is running. (SetBlinking())
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"""
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...
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def SetText(self, text: str) -> None:
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""" Specify text to display on the UIObject
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Arguments:
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- text (string) - text to display
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Raises:
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- TypeError
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"""
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...
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def SetVisible(self, visible: bool) -> None:
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""" Change the visibility of an UI control object.
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Arguments:
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- visible (bool) - True to make the object visible or False to hide it.
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"""
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...
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