(bug): fix type errors causing build failure #3
@ -51,7 +51,7 @@ export function Board({ boardId }: { boardId: string }) {
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useEffect(() => {
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if (!boardsLoaded) return
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const board = boards.find(
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const board = boards?.find(
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(b) => String(b.id) === boardId || b.uuid === boardId
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)
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if (!board) {
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@ -20,7 +20,7 @@ export function BoardEditorDrawer() {
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const { boardEditorOpen, setBoardEditorOpen } = useGlobal()
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return (
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<Transition
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in={boardEditorOpen}
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in={!!boardEditorOpen}
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timings={[40, 150, 150, 150]}
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element={(state) =>
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state === "exited" ? null : (
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@ -29,7 +29,7 @@ export const useBoardStore = createStore(
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const board = get().board!
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const newBoard = { ...board, ...payload }
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const res = await db.updateBoard(newBoard)
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updateBoards(boards.map((b) => (b.id === res.id ? newBoard : b)))
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updateBoards(boards?.map((b) => (b.id === res.id ? newBoard : b)) ?? [])
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set({ board: res })
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}
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const deleteBoard = async () => {
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@ -52,7 +52,7 @@ export const useBoardStore = createStore(
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db.deleteBoard(board),
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])
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updateBoards(boards.filter((b) => b.id !== board.id))
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updateBoards(boards?.filter((b) => b.id !== board.id) ?? [])
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set({ board: null })
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navigate("/")
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}
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@ -60,7 +60,7 @@ export const useBoardStore = createStore(
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const { boards, updateBoards } = useGlobal()
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const board = get().board!
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const newBoard = await db.archiveBoard(board)
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updateBoards(boards.map((b) => (b.id === board.id ? newBoard : b)))
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updateBoards(boards?.map((b) => (b.id === board.id ? newBoard : b)) ?? [])
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navigate("/")
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}
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const restoreBoard = async () => {
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@ -6,5 +6,8 @@ type MouseContext = {
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setValue: (payload: Vector2) => void
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}
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export const MouseCtx = createContext<MouseContext | null>(null)
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export const MouseCtx = createContext<MouseContext>({
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current: { x: 0, y: 0 },
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setValue: (_payload: Vector2) => { }
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})
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export const useMouse = () => useContext(MouseCtx)
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