undo ts ignore lines
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@ -77,7 +77,6 @@ export function HomePage() {
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const data = await readFile(file)
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console.log("IMPORT", data)
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await JsonUtils.import(data)
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//@ts-ignore
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window.location = "/"
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},
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})
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@ -55,7 +55,6 @@ export function Board({ boardId }: { boardId: string }) {
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(b) => String(b.id) === boardId || b.uuid === boardId
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)
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if (!board) {
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// @ts-ignore
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window.location = "/"
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return
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}
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@ -181,7 +181,6 @@ function BoardTagEditor({ tag }: { tag: Tag }) {
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<button onclick={_handleDeleteTag}>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16" fill="currentColor" className="w-4 h-4 hover:text-red-500">
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{/* @ts-ignore*/}
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<path fillRule="evenodd" d="M5 3.25V4H2.75a.75.75 0 0 0 0 1.5h.3l.815 8.15A1.5 1.5 0 0 0 5.357 15h5.285a1.5 1.5 0 0 0 1.493-1.35l.815-8.15h.3a.75.75 0 0 0 0-1.5H11v-.75A2.25 2.25 0 0 0 8.75 1h-1.5A2.25 2.25 0 0 0 5 3.25Zm2.25-.75a.75.75 0 0 0-.75.75V4h3v-.75a.75.75 0 0 0-.75-.75h-1.5ZM6.05 6a.75.75 0 0 1 .787.713l.275 5.5a.75.75 0 0 1-1.498.075l-.275-5.5A.75.75 0 0 1 6.05 6Zm3.9 0a.75.75 0 0 1 .712.787l-.275 5.5a.75.75 0 0 1-1.498-.075l.275-5.5a.75.75 0 0 1 .786-.711Z" clipRule="evenodd" />
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</svg>
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</button>
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@ -225,7 +225,6 @@ function Item({ item, idx, listId }: ItemProps) {
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const { clickedItem, setClickedItem, itemDragTarget, setItemDragTarget } =
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useGlobal()
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const {
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// @ts-ignore
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value: { tags, itemTags },
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removeItemTag
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} = useBoardTagsStore((state) => [
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@ -234,11 +233,8 @@ function Item({ item, idx, listId }: ItemProps) {
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])
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const itemItemTags: Array<Tag | undefined> = useMemo(() => {
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// @ts-ignore
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const tagsForThisItem = itemTags.filter((it) => it.itemId === item.id)
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// @ts-ignore
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const mappedTags = tagsForThisItem.map((it) => {
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// @ts-ignore
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const foundTag = tags.find((t) => t.id === it.tagId)
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if (!foundTag) {
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void removeItemTag(it)
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@ -9,12 +9,17 @@ import { loadBoards } from "../idb"
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export function GlobalProvider({ children }: { children?: JSX.Element[] }) {
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const [state, dispatch] = useReducer(globalStateReducer, defaultGlobalState)
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useEffect(() => {
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;(async () => {
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async function _loadBoards() {
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const boards = await loadBoards()
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dispatch({ type: "SET_BOARDS", payload: boards })
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})()
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}
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useEffect(() => {
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_loadBoards()
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}, [])
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return (
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<GlobalCtx.Provider value={state}>
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<GlobalDispatchCtx.Provider value={dispatch}>
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@ -10,10 +10,8 @@ import {
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} from "../types"
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import { addBoard as addBoardDb } from "../idb"
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// @ts-ignore
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export const GlobalCtx = createContext<GlobalState>(null)
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export const GlobalDispatchCtx =
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// @ts-ignore
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createContext<(action: GlobalDispatchAction) => void>(null)
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export function useGlobal() {
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@ -6,6 +6,5 @@ type MouseContext = {
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setValue: (payload: Vector2) => void
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}
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// @ts-ignore
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export const MouseCtx = createContext<MouseContext>(null)
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export const useMouse = () => useContext(MouseCtx)
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